When projects stall, managers often feel the pressure to push harder. But more pressure rarely solves the problem. What helps is knowing why tasks get stuck, and then giving people the right kind of support. The DUST model (Difficult, Undefined, Scary, Tedious) gives managers simple tactics to spot bottlenecks and guide their teams through them.
Difficult
Tasks feel overwhelming when they demand skills or confidence people don’t yet have.
- Manager’s move: Break the work into smaller steps. Pair the person with someone experienced. Provide coaching and encouragement.
- Example: Instead of asking someone to “deliver the new onboarding programme,” start with “draft the welcome email.” Small progress builds momentum.
Undefined
Vague work is easy to delay. Without clear scope, tasks linger and drain energy.
- Manager’s move: Define success. Be explicit about outcomes, deadlines, and ownership.
- Example: Replace “a report on engagement” with “a two-page summary of survey results plus three action points, due Friday.”
Scary
Some tasks trigger fear of failure, conflict, or stepping outside a comfort zone. These quickly sink to the bottom of to-do lists.
- Manager’s move: Name the fear. Offer reassurance and create psychological safety. Frame mistakes as part of learning.
- Example: If someone avoids giving feedback, role-play the conversation or share a simple script to lower the barrier.
Tedious
Repetitive or boring tasks are often postponed until they block progress.
- Manager’s move: Automate, delegate, or rotate. Ask if the task truly needs to be done.
- Example: If chasing timesheets consumes hours each week, set up automatic reminders or rotate responsibility among the team.
Why Managers Should Use DUST
Applying the DUST model helps managers:
- Identify the hidden reasons behind delays
- Offer targeted support instead of extra pressure
- Build team confidence and independence
- Keep projects moving smoothly
Practical Next Step
Pick one task that has been stuck on your team’s list. Ask: is it Difficult, Undefined, Scary, or Tedious? Once you name it, you can act on it. That simple step clears the air and unlocks progress.